![]() ![]() As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each. Notes: buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Readied Martial Maneuvers: Pouncing Charge, Dancing Mongoose (trade out for Time Stands Still when you get it), Raging Mongoose, and Diamond Defense ![]() Weakpoints: not the best AC - get equipment to boost AC (Curst and Blooded help with this as well) low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter you have to use kukris (yuck)ġ Warlock 1: Lolth's Meat, Invocation: Frightening Blast, Skills: Concentration, Lore, Spellcraft, UMD at each level (Blooded Template)Ħ WL 6: Craft Magic Arms & Armor, Invocation: Eldritch ChainĨ WL 8: Invocation: The Dead Walk, STR 18ĩ Warblade 1: Weapon Focus (Kukri), Stance: Blood in the Water, Maneuvers: Sudden Leap, Emerald Razor, Action Before Thought, Jump 1ġ2 WL 11: Improved Critical (Kukri), Invocation: Chilling Tentacles, DEX 17ġ6 WL 15: Invocation: Eldritch Cone, DEX 18ġ7 WB 2: Maneuver: Pouncing Charge, Jump 3ġ8 WL 16: Extra Invocation (Tenacious Plague), Invocation: Eldritch Doomġ9 WB 3: Maneuver: Dancing Mongoose, Jump 5Ģ0 WB 4: Stance: Pearl of Black Doubt, Jump 7, DEX 19Ģ2 WL 18: Invocation: Utterdark Blast (Curst Template)Ģ4 WL 20: Epic Weapon Focus (Kukri), Invocation: Path of Shadow, STR 19Ģ5 WB 5: B: Vital Recovery, Maneuver: Diamond Defense, Jump 9Ģ6 Bloodclaw Master 1: Maneuver: Raging MongooseĢ7 WL 21: Craft Epic Magic Arms and Armor, 28 Lore and Spellcraft, no more Spellcraftģ3 WB 7: Epic Weapon Specialization (Kukri), Maneuver: Time Stands Stillģ8 WL 29: B: Epic Extra Invocation (Retributive Invisibility) What this build gives you: 16 pre-epic BAB dual keen, vorpal kukris great attack and damage bonus (Lolth's Meat and Blood in the Water) very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, Epic Crafting, Power Attack (from Blooded), Bloodclaw Master class abilities, Maneuvers, and Blood in the Water, this character can average ~2600 melee damage a round (~3100 if you begin combat with a pounce) and ~800 on a single pouncing charge*** the damage caused by this build is persistent and not constrained by abilities limited to times/day you also get an army of meat shield skeletons (The Dead Walk) immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat) great spell resistance (Curst) at-will Creeping Doom (Verminlord) at-will 50% miss chance and invisibility (Retributive Invisibility) at-will healing for you and all your skeletons (Utterdark Eldritch Doom, Path of Shadow) healing once per minute when recovering maneuvers (Vital Recovery) at-will teleportation for quality of life (Path of Shadow) and tentacles! This is about as much of a cannon as you can make, and it isn't even the glass variety. You can do all this while either being immune or passing every save check and enjoying at-will healing. This build does that while maintaining excellent aptitude in all three areas. I made this build to integrate three very powerful offensive playstyles: 1) warlock invoking, 2) instant death attacks either through DevCrit or PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. ![]()
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